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When will the route be released? The Portland Terminal route is now available on Steam. |
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How to Order: The Portland Terminal route is currently available only on Steam. Here's link to the route's Steam Store page. |
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Information: A description of the route, what's in it, and how it came to be can be found by clicking here. |
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Manuals: Three manuals in PDF format are included with the route. You can view them in your browser by clicking on any of the following three items. |
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Printable Track Diagrams (PDF 1,273 kB ea.)
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Open the document, then reset to the preferred format in the print dialog.
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Screen Shot Gallery: Click here to view a page of screen shots of the route. |
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Known Issues: |
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- Portland Terminal has a high scenery density in some places. Frame rates will be low along Commercial Street in Old Port, as well as in Rigby yard when it’s populated with rolling stock. This is especially true if your field of view is in the same general direction as the street or tracks. You can improve frame rates by viewing the train sidelong.
- The maximum length of a traffic manager (car spawner) is 1024m. In places you will see cars popping in and out of view. Wherever possible I’ve tried to disguise this, but in some cases it’s unavoidable. There are no unidirectional car spawners in RW for things like cloverleaf interchanges. I tried a cheat (I won’t say where) but it’s noticeable if you’re looking for it. Also, I haven’t found suitable parameter settings for the spawners. Sometimes there are either too many cars (or boats) and they’re bunched up, and at other times almost nothing is spawned.
- The E7 cab is aliased to the default F7 cab and related audio.
- Do not use the E7 dynamic brake. It doesn't work and it has been known to crash the sim.
- The GP40 cabs are essentially the SD40 cab (they’re very similar), except with external geometry and textures to match the GP40 locomotives.
- The PAR SD40-2 is a modification of RS.com’s SD40-2.
- Maine Central never owned any GP40s. Guilford acquired a number of GP40s from Conrail in the 1980s and assigned them to its Maine Central subsidiary.
- At one time the Boston & Maine Railroad owned twenty E7s. Today only one E7, PRR 5901, survives. It’s on display at the Railroad Museum of Pennsylvania in Strasburg, PA..
- The route is not clonable.
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Updates: |
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Current update: January 10, 2012. |
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- Re-exported station platforms to enable point-light illumination. (RW bug, now fixed by them).
- Eliminated redundant "New Boss" scenario; replaced with new switching scenario.
- Provided missing texture for gravel and cement loader particles.
- Fixed non-alpha dynamic numbers on E7 (thanks to B. Templeton).
- Repaired two track kinks (visual issue only).
- Corrected improperly mapped SD40-2 handrails.
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Previous update: October 31, 2011. |
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- Added projected headlights to all locomotives.
- Added windshield rain effects to all locomotives.
- Added dynamic smoke blackening effect to all locomotives.
- Converted streetlights and other similar lights to point lights.
- Added point lights to oil transfer platform and gas station.
- Adjusted terrain to more closely match track lofts.
- Added full complement of signals at crossover just north of Rigby.
- Fixed audio for automated grade crossings.
- Added hose animation to diesel fuel pumps.
- Revised night texture shaders on most buildings.
- Revised shaders for linear objects such as railings, wires and poles.
- Added emissive glow shader for selected “neon” lights.
- Revisited all scenarios, adjusted as needed, added two more.
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